Tag: fluorescent

Sims and whims and panda-chows

In the virtual world, you can, with a few well-placed clicks, pick your house, your car, your clothes, your physique, hair style and persona.

You can go out for a night on the town, in the setting of your choice, looking for love, or a fight, or any of thousands of other adventures — all of which are under your control.

Or you can spend a quiet evening at virtual home with your virtual pet — like a Panda-chow, or a tiger-husky, whose behavior, traits, appearance and even species combination are all changeable at your whim.

The video above is a preview for Sims 3 Pets, hitting the market today.

At the risk of sounding like an old man (one can’t criticize video games or apps without sounding like an old man), at the risk of being told by countless commenters that it’s only a game (yes, I realize that), I find it bothersome (and I don’t just mean that annoying narration).

In a way, I find what Sims 3 Pets does with dogs and cats nearly as troubling as that dogfighting app that led to so much controversy.

It’s a reflection of the same wrongheaded (in my view) mindset that we can do whatever we want to with dogs as long as it (A) entertains us, (B) makes money, (C) makes our lives easier, or (D) is done in the name of science.

It’s that mindset that leads to dogs as fashion accessories, dogs being abandoned when fads change, cruel laboratory experiments, greyhound racing, dogfighting, puppy mills, over breeding and, yes, cloning.

It’s thinking that dogs and all animals exist to serve our whims — however fleeting, selfish or bizarre those whims may be.

“Lighten up dude, it’s just a video game,” you might say. “It’s just a fantasy.”

And you’d have a point.

But (A) experimenting with and exploiting dogs doesn’t just happen in video games; and (B) Sims is not really the target of my tirade, for the game is just the latest rendition of a recurring theme in our society.

Of course, if it weren’t for man’s self-serving tinkering, we wouldn’t have dogs at all. It was man that shaped the wolf into all the diverse shapes and sizes we have now — and I’m not for doing away with any of them.

But somewhere — at least in real life, if not in video games — all the tinkering needs to stop.

We don’t need tiger-retrievers, or panda-chows — whether it’s the result of creative hair-styling and dye jobs, or inter-species experiments, or cell manipulation.

We don’t need robot dogs, or gladiator dogs, or fluorescent dogs, or dogs so inbred that they are unhealthy caricatures of themselves, or dogs created in a laboratory from the harvested cells of a deceased pet.

We don’t need to reinvent the dog, redesign the dog, ressurect the dog or even fine tune the dog. It’s fine as it is, and much of man’s meddling — whether it’s to make dogs more predictable, produce look-alike, act-alike cookie cutter versions of them, or invent new versions that are low-drool or non-allergenic — is an insult to that.

It’s even more of an arrogant pursuit when you stop and consider that the species that probably needs the most work is us. Maybe it’s our inability to control what happens among our fellow humans that makes us so prone to inflicting control over dogs, nature, or whatever else we can.

Here is something I said before, somewhere: If there is even a remote chance of controlling something, humans wanted to control it, preferably remotely.

In Sims 3 Pets, players can create and control over a hundred different kinds of cats and dogs, and can breed and share them with friends providing endless possibilities to create “new and exciting” breeds.

One can customize the pet’s coat, shape, pattern, color; the size of its ears, tail, snout, eyes, and more. You can also choose their behavior pattern, traits and control their bodily functions.

Dogs can even get jobs and make money.

And most creepy of all, pets can be shaped via virtual interspecies breeding, resulting in skunk-cats and panda-chows.

(If you think mixing species, fluorescent dogs and cloning are too far fetched to ever happen, I’d refer you to my book, DOG, INC.: the Uncanny Inside Story of Cloning Man’s Best Friend. They all already have.

It would be too much to ask, given that pesky First Amendment and all, that gamemakers refrain from virtual interspecies breeding.

But wouldn’t it be nice if we could somehow limit all forms of novelty dogs — and other bad human concepts like war — to the confines of computerized games?

Unfortunately, that seems out of our control.

Contractor charged with spray painting dog

A Georgia prosecutor says he intends to aggressively prosecute a contractor who allegedly sprayed fluorescent orange paint on a barking black lab mix that was in a fenced backyard.

“To spray paint a dog in the eye makes no sense,” DeKalb County Solicitor Robert James told the Atlanta Journal-Constitution yesterday. “It was gratuitous. The animal was behind a fence. Its really something we take serious and were going to try to make this thing right. We’re going to take this very seriously.”

Dario Harris appeared in DeKalb County State Court Tuesday on two counts of animal cruelty, a charge that could mean as much as 12 months in jail.

Harris was dispatched in March to mark gas lines in preparation for scheduled digging along the residential street. A homeowner, Jeffrey Tompkins, heard his dog, Bear, barking and then saw a truck driving away. A few minutes later, he found his dog rubbing her eyes with her front paws.

Tompkins said there were “seven individual spray marks” low on the fence about the height of the dog’s eyes.

“It wasn’t like he just sprayed one time across [ the fence],” Tompkins said in an interview Wednesday. “He [Harris] went up to the fence. He had no reason to go in the backyard.”

Harris said he “reacted to the dog coming to the gate and scaring me. It wasn’t anything intentional. I wasn’t out to do any harm. I was just doing my job.”

A vet flushed Bear’s eyes and provided antibiotics, and Harris said he would repay Tompkins for those expenses.

“This is making me out to be a criminal,” Harris said. “I’m not.”

Scientists announce fluorescent dog clones

South Korean scientists have finally announced what they pulled off almost 18 months ago — the births of four cloned beagles that glow red under ultraviolet light.

All named  “Ruppy” — a combination of the words “ruby” and “puppy” — the dogs are pups no more, as you can see in a photo I took in February during my visit to Seoul National University, where Snuppy, the world’s first dog clone, was born in 2005.

Seoul National University professor Lee Byeong-chun, head of the research team, says they are the world’s first transgenic cloned dogs.

The fluorescence serves no purpose — other than letting the scientists know that the modified genes they inserted during the cloning process were successfully transferred.

“What’s significant in this work is not the dogs expressing red colors but that we planted genes into them,” Lee told the Associated Press Tuesday.

Successfully cloning dogs with flourescent genes paves the way to implanting disease-related genes into dogs, which will allow scientists to study and develop cures for human diseases.

The achievement was first publicized earlier this month in a paper on the website of the journal “Genesis.”

The fluorescence is noticeable, even when the dogs aren’t under ultraviolet light. The Ruppy I met and photographed had pinkish skin around his nose, and pink claws.

Scientists in the U.S., Japan and in Europe have cloned fluorescent mice and pigs, but SNU’s achievement is the first time dogs with modified genes have been cloned successfully, Lee said.

He said his team took skin cells from a beagle, inserted fluorescent genes into them and put them into enucleated eggs cells from a surrogate mother dog. Those were implanted into the womb of the surrogate mother, a local mixed breed. Six cloned flourescent female beagles were born in December 2007, two of which died.

Lee said his team has already started to implant human disease-related genes during the cloning process, in hopes they will be able to discover treatments for genetic diseases such as Parkinson’s.