Tag: robot

FBI dog, on second mission, killed by gunman

An FBI dog named Ape, on only his second assignment with the agency, was shot and killed by a gunman holed up inside an abandoned bar in upstate New York.

A German shepherd, Ape was shot in the chest when he walked through a door with cameras attached to his body. Officers returned fire, killing Kurt R. Myers, who was suspected of killing four people.

They performed CPR on Ape, then rushed him in an armored vehicle to a nearby veterinarian. 

“We were trying to do everything we could to try to save its life,” said Dr. Emily M. Green, one of the veterinarians at Herkimer Veterinary Associates.

Ape was 2 years and 4 months old, and had been on active duty for the FBI for a little over two weeks, according to the New York Times.

“Ape was doing what he was trained to do and made the ultimate sacrifice for his team,” the agency said in a statement released by Special Agent Ann Todd. “His actions were heroic and prevented his teammates from being seriously wounded or killed.”

Ape will be buried at the agency’s headquarters in Quantico, Va., and his name will be added to a memorial wall dedicated to dogs killed while on duty.

Ape was the second FBI tactical dog killed in the line of duty. In  2009,  a 2 ½-year-old Belgian Malinois named Freddy was killed while accompanying agents attempting to make an arrest.

The FBI and police declined to discuss the specifics of how Ape was used in the raid. While a police robot equipped with a camera was ready, it might not have been able to navigate the gunman’s debris-strewn hiding place, the Times reported.

Agents sent Ape, equipped with a camera, into the building first. The cameras allow a handler to see what the dog is seeing from as far as 1,000 yards away. The gunman had been holed up for hours in the empty building in Herkimer, N.Y.

The FBI said that Ape had just started working on active duty on Feb. 25.

“He will be missed by his FBI family,” the agency said.

(Photo:by Ann Todd / FBI)

Sims and whims and panda-chows

In the virtual world, you can, with a few well-placed clicks, pick your house, your car, your clothes, your physique, hair style and persona.

You can go out for a night on the town, in the setting of your choice, looking for love, or a fight, or any of thousands of other adventures — all of which are under your control.

Or you can spend a quiet evening at virtual home with your virtual pet — like a Panda-chow, or a tiger-husky, whose behavior, traits, appearance and even species combination are all changeable at your whim.

The video above is a preview for Sims 3 Pets, hitting the market today.

At the risk of sounding like an old man (one can’t criticize video games or apps without sounding like an old man), at the risk of being told by countless commenters that it’s only a game (yes, I realize that), I find it bothersome (and I don’t just mean that annoying narration).

In a way, I find what Sims 3 Pets does with dogs and cats nearly as troubling as that dogfighting app that led to so much controversy.

It’s a reflection of the same wrongheaded (in my view) mindset that we can do whatever we want to with dogs as long as it (A) entertains us, (B) makes money, (C) makes our lives easier, or (D) is done in the name of science.

It’s that mindset that leads to dogs as fashion accessories, dogs being abandoned when fads change, cruel laboratory experiments, greyhound racing, dogfighting, puppy mills, over breeding and, yes, cloning.

It’s thinking that dogs and all animals exist to serve our whims — however fleeting, selfish or bizarre those whims may be.

“Lighten up dude, it’s just a video game,” you might say. “It’s just a fantasy.”

And you’d have a point.

But (A) experimenting with and exploiting dogs doesn’t just happen in video games; and (B) Sims is not really the target of my tirade, for the game is just the latest rendition of a recurring theme in our society.

Of course, if it weren’t for man’s self-serving tinkering, we wouldn’t have dogs at all. It was man that shaped the wolf into all the diverse shapes and sizes we have now — and I’m not for doing away with any of them.

But somewhere — at least in real life, if not in video games — all the tinkering needs to stop.

We don’t need tiger-retrievers, or panda-chows — whether it’s the result of creative hair-styling and dye jobs, or inter-species experiments, or cell manipulation.

We don’t need robot dogs, or gladiator dogs, or fluorescent dogs, or dogs so inbred that they are unhealthy caricatures of themselves, or dogs created in a laboratory from the harvested cells of a deceased pet.

We don’t need to reinvent the dog, redesign the dog, ressurect the dog or even fine tune the dog. It’s fine as it is, and much of man’s meddling — whether it’s to make dogs more predictable, produce look-alike, act-alike cookie cutter versions of them, or invent new versions that are low-drool or non-allergenic — is an insult to that.

It’s even more of an arrogant pursuit when you stop and consider that the species that probably needs the most work is us. Maybe it’s our inability to control what happens among our fellow humans that makes us so prone to inflicting control over dogs, nature, or whatever else we can.

Here is something I said before, somewhere: If there is even a remote chance of controlling something, humans wanted to control it, preferably remotely.

In Sims 3 Pets, players can create and control over a hundred different kinds of cats and dogs, and can breed and share them with friends providing endless possibilities to create “new and exciting” breeds.

One can customize the pet’s coat, shape, pattern, color; the size of its ears, tail, snout, eyes, and more. You can also choose their behavior pattern, traits and control their bodily functions.

Dogs can even get jobs and make money.

And most creepy of all, pets can be shaped via virtual interspecies breeding, resulting in skunk-cats and panda-chows.

(If you think mixing species, fluorescent dogs and cloning are too far fetched to ever happen, I’d refer you to my book, DOG, INC.: the Uncanny Inside Story of Cloning Man’s Best Friend. They all already have.

It would be too much to ask, given that pesky First Amendment and all, that gamemakers refrain from virtual interspecies breeding.

But wouldn’t it be nice if we could somehow limit all forms of novelty dogs — and other bad human concepts like war — to the confines of computerized games?

Unfortunately, that seems out of our control.

Purr-fectly revolting: Meet robo cat

Robotic dogs, thankfully, have mostly gone by the wayside — or so at least was the case with the Sony Aibo — but robotic cats, it turns out, have multiple lives.

Sega Toys has just introduced its newest model — “Yume-Neko Venus,” or “Dream Cat Venus,” a ginger and white robo-cat that is expected to go on sale in July.

Venus can stand up and sit down and is equipped with touch sensors that make it close its eyes and purr when you pet it, move its legs if you rub its belly and get a little hissy if you yank on its tail. Ignored, it will emit an occasional meow, but soon go into sleep mode.

I couldn’t find any video of the newest model of robo-cat, but here’s some of its predecessor, Sega’s Dream Cat Smile.

A Roomba with a view

You’d think the “Roomba” — the lazy man’s robotic vacuum cleaner — would make the average cat head for the hills, or at least under the couch. Not this cat; he seems to enjoy the ride.

Will service robots replace service dogs?

It’s not exactly huggable, but researchers at the Georgia Institute of Technology have engineered a robot that they say can perform all the duties of service dogs, and more.

“Service dogs have a great history of helping people, but there’s a multi-year waiting list. It’s a very expensive thing to have. We think robots will eventually help to meet those needs,” said Professor Charlie Kemp, of the Georgia Tech Department of Biomedical Engineering.

They could also be cheaper, Kemp says, costing a fraction of the $16,000 it takes, on average, to breed and train a service dog.

And, even better, it can do all that without getting distracted by food, seeking affection or relieving itself.

At 5 feet, 7 inches, with wheels and prongs instead of paws and a tail, “El-E” (pronounced “Ellie”) doesn’t look anything like a real dog, smell anything like a real dog, or act anything like a real dog.

But the focus of the project is to duplicate the helpful physical actions of service dogs, such as opening doors, drawers and retrieving medication — not the emotional support they bring (at no added charge) to their owners.

Kemp presented his findings this week at the second IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics – BioRob 2008 – in Scottsdale, Ariz.

The robot service dog responds to verbal commands, issued in conjunction with use of a laser pointer. If a person needs an item fetched, that individual would issue a command and aim a laser pointer at the desired item.

Kemp and graduate student Hai Nguyen worked closely with the team of trainers at Georgia Canines for Independence (GCI) in Acworth, Ga. to research the interaction between individuals and service dogs, according to a report in Science Daily.

“The waiting list for dogs can be five to seven years,” said Ramona Nichols, executive director of Georgia Canines for Independence. “It’s neat to see science happening but with a bigger cause; applying the knowledge and experience we have and really making a difference. I’m so impressed. It’s going to revolutionize our industry in helping people with disabilities.”

In total, the robot was able to replicate 10 tasks and commands taught to service dogs at GCI – including opening drawers and doors, according to the Science Daily article. Other successes included opening a microwave oven, delivering an object and placing an item on a table.

“As robotic researchers we shouldn’t just be looking at the human as an example,” Kemp said. “Dogs are very capable at what they do. They have helped thousands of people throughout the years. I believe we’re going to be able to achieve the capabilities of a service dog sooner than those of a human caregiver.”

Kemp got started on the project after his wife brought home an energetic goldendoodle named Daisy about a year and a half ago.

Ultimately, Kemp and co-researchers plan to train El-E to do things not even highly skilled service dogs can do, such as dial a cellphone for help or relay information about its companion’s condition to a doctor.

“A lot of people have looked at robot dogs for entertainment and companionship,” Kemp said. “But we said, ‘Hey, what about looking at this in terms of physical assistance?’”